This project explores the possibility of building in a wearable form in response to the continuous changes of the world. Starting from the human body, clothes and natural environment, I use a new way to integrate the body structure and habitat structure.
Instructor:Hernan Diaz Alonso
And Joy Dai
I brought the simulation of nature into the design. I mainly used two chemical reactions: 1 is the thermite reaction and the second is the reaction between mercury and aluminum to produce hair-like things. In this process, my project has two main stages. The first stage is to generate aluminum objects through thermite reaction to be worn on the body. as shown in the video, It can be a mask, a bracelet,, or clothing,
The second stage is the reaction between mercury and aluminum. Even if we use a tiny amount of mercury to react with aluminum, it can produce hair-like things that are 5 to 6 times bigger than the original, and these hair-like things can be built quickly and easily removed. In other words, a worn aluminum product can be used multiple times to produce hair-like things. This kind of hair-like thing also has a certain degree of rigidity. By controlling the intensity of the reaction, the thickness of the hair-like thing can be controlled to the shape, size, and strength of the product and obtain a variety of garments and habitats.
For this project. I don't want these hair-like things to be used only once, which is harmful to the environment. Therefore, as shown in the video, I hope that by using chemical methods, these hair-like things can absorb pollution and become a base for plant flower growth, finally creating a better natural environment.
Architecture should be as fast to move as the world is changing in front of us, as architectural concept thinking is becoming more and more a way to see, understand, and operate in the ever-changing world. As an overall strategy or some kind of pre-meaning, the studio proposes examining the possibility of wearable architecture as an act of dual and parallel scale and augmented behaviors between architecture and garment. As an extension of this interest, the studio will focus more specifically on the degree to which body architecture and architecture could be interpreted as an accumulative mutation of interactions or a new potential for integration. This studio will use a bodysuit program that can be transformed into a microhabitat house as a tool to study the paradigm of fluidity rather than the ubiquitous platform of types.
If types are traditionally viewed as categories of standardization, and symbolic expressions of form, then the goal will be to move into entities in constant metamorphosis, adaptation, and mutation.
The studio aims to use architecture and garment or body architecture to increase the possibilities for rapid response design in the current global context. Speculating the speed, scales, and traditions of what we consider the habitat will allow us to think of innovative paces for the body, nature, and the city, creating new forms of life, and integration between the home and inhabitants, as new ways of life synthesis—bringing the architecture of the body and architecture of the habitat together in a very literal manner, not as healing elements, but as understanding these operations as opportunities for new individuality and a way of self-empowerment.
Crucial to discussing interiority + structure is the conditional understanding of the irreducible 'unit' that composes architecture. Investigating the nature of the emerging paradigms In Design and what is fundamental to architecture will allow us to explore organizations and matters.
Architecture is and should remain an existing problem. Can architecture redefine existence in a literal sense? It has to stay a humanist problem and always needs to reclaim a kind of artistic problem. So the wearable architecture project is beginning to understand that to be all that, architecture cannot be only certain things.